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Fortune Mill Wiki

Arcade progression reference

Plan the escape route through Darts, Lotto, Pachi, Sushi, Gacha, and the endgame mill. The wiki focuses on practical questions: what to unlock next, which upgrades change the run, what each helper does, and how New Game+ changes the loop.

FM
Room What It Does Key Pages
Darts The opening room. You throw darts for gold, unlock auto throw, Trial Mode, Shadow Realm, Magician Mousey, and Rattling Gunner. Upgrades · Secret Shops
Lotto Scratch tickets for money. The room adds five ticket types, Accountant Toad, Abacus Frog, ticket EXP, best-win scaling, and jackpot prizes. Upgrades · Secret Shops
Pachi A pachinko room built around ball generation, bucket payouts, peg leveling, dice minigames, Bubba the Seal, and Poker Pirate. Upgrades · Secret Shops
Sushi Make sushi for ribbons, fuel, knowledge bonuses, Perfecto rolls, shakers, Ghost Janitor, and Poppy’s wheel. Upgrades · Secret Shops
Gacha Roll gacha items, build set bonuses, manage inventory and pedestals, upgrade Gumball Goose, and convert items into other room currencies. Upgrades · Secret Shops
Endgame The sixth-room escape sequence ends the current run and rolls the save into New Game+ or a completed Lethal Mode reset. Endgame · Secret Shops
Data Set Count Why It Matters
Room upgrades 232 Every shop upgrade, prerequisite, base cost, growth rate, and stat modifier.
Secret shop upgrades 20 Five secret shops with four upgrades each.
Magic upgrades 9 Magician Mousey progression and Shadow Realm synergy.
Gacha item effects 81 Active/passive gacha bonuses and set planning.
Sushi bonuses 70 All Sushi level, EXP, Perfecto, and cross-room bonuses.
Steam achievements 40 All achievement trigger conditions.
Mechanics pages 16 Ticket internals, save behavior, settings, and progression systems explained for play.