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Beginner Guide

Your first goal is not to max every shop. It is to unlock the next room, then return to earlier rooms when a new system makes them scale harder.

Decision Exact Record Prerequisite Cost / Trigger What Changes
Reduce the opening manual grind Auto Throw Quick Throw 65K Gold Automatically throw darts every 25 seconds, even when you’re in a different room!
Start the Lotto route Crazy Cash Circles Not an upgrade record Available when Lotto opens Use the starting ticket to build the first best win before investing in later ticket unlocks.
Turn Lotto wins into passive income Accountant Toad Unlock Green Ticket 1.5K Money Befriend the Accountant Toad! Every 30 seconds, they’ll generate money equal to 30% of your Best Wins from ALL ticket types!
Compound Pachi play Peg Leveling Bubba the Seal 150K Tickets Your Pegs now earn EXP and level up when getting hit by a ball. Balls are worth more Tickets when they hit leveled up pegs!
Use a shop-wide Sushi discount when found Sushi Bonus 13: All upgrades in all shops are 20% cheaper Not an upgrade record Sushi Bonus 13 All upgrades in all shops are 20% cheaper!
Confirm the first route is complete Unlock the Sixth Room Not an upgrade record Pay the Gacha bodyguard bribe and enter the endgame room. This achievement marks entry into the sixth room.
Stage Main Goal Move On When
Darts Build enough gold and automation to pay Verminious. You can afford Million Nugget Bribe and have at least basic automation.
Lotto Unlock ticket tiers and make your best wins matter passively. Accountant Toad and Abacus Frog are online, then push the Million Dollar Bribe.
Pachi Turn balls, pegs, and dice side-games into ticket generation. Ball generation is comfortable and the Million Ticket Bribe is reachable.
Sushi Use shakers, fuel, wheel spins, and bonuses to add cross-room scaling. Ghost Janitor and Poppy are unlocked, then pay Million Ribbon Bribe.
Gacha Keep item effects that fix your current bottleneck and build long-term set value. You can pay Million Stuffing Bribe and enter Endgame.
Room Early Buys Why
Darts Auto Throw, Rattling Gunner, then score/damage tools. Manual Darts becomes the first friction point. Automation and helper damage let the room keep paying while you check other systems.
Lotto Ticket unlocks, Accountant Toad, Abacus Frog, jackpot support. Lotto gets much stronger once high wins keep feeding passive output instead of only paying once.
Pachi More balls, Peg Leveling, dice games, Bubba, Poker Pirate. The room scales through volume and side systems, not only one upgrade line.
Sushi Fuel, shakers, Ghost Janitor, Poppy, bonus visibility. Sushi is strongest when you can repeat runs quickly and turn bonuses into all-room gains.
Gacha Pedestal Slot, Gumball Goose, set access, and item economy upgrades. A lower-rarity item that boosts your bottleneck can beat a rarer item with the wrong effect.
Earlier System Why You Come Back
Darts Trial Mode and Shadow Realm create permanent multipliers, and Magic upgrades improve several later-room bottlenecks.
Lotto Best-ticket wins feed Accountant Toad. One huge ticket can keep paying long after you stop scratching.
Pachi Peg levels, dice multipliers, and Bubba upgrades keep improving passive ticket output.
Sushi Sushi bonuses hit all rooms, especially once Perfecto and wheel rewards are online.
Gacha Items can directly boost currencies and cost reduction across every room.
  • Do not stay in a room until every upgrade is maxed. New rooms unlock stronger scaling paths.
  • Do not ignore helper unlocks. Several helpers are effectively new systems, not cosmetic characters.
  • Do not spend all attention on one currency if a cross-room multiplier is cheaper somewhere else.
  • Do not judge Gacha items by rarity alone. Judge them by whether they fix your current blocker.
  • Do not start New Game+ planning only after costs feel bad. Bribes and upgrade growth are designed to jump.