Gacha Roll Economy
Gacha roll costs, Stuffing values, rarity multipliers, active/passive item behavior, and set-planning math.
Each gacha set has a token cost and a base stuffing value. The June 10 balance patch reduced capsule costs and also lowered Stuffing gain to match, so the reliable current takeaway is the cheaper token ladder rather than the old launch-day Stuffing numbers.
| Set | Current roll cost | Stuffing value |
|---|---|---|
| Set 1 | 1 token | Lowered in the June 10 balance patch |
| Set 2 | 2 tokens | Lowered in the June 10 balance patch |
| Set 3 | 3 tokens | Lowered in the June 10 balance patch |
| Set 4 | 5 tokens | Lowered in the June 10 balance patch |
| Set 5 | 10 tokens | Lowered in the June 10 balance patch |
| Set 6 | 25 tokens | Lowered in the June 10 balance patch |
| Set 7 | 50 tokens | Lowered in the June 10 balance patch |
| Set 8 | 100 tokens | Lowered in the June 10 balance patch |
| Item rarity tier | Stuffing multiplier |
|---|---|
| Rarity 1 | 1x |
| Rarity 2 | 2x |
| Rarity 3 | 3x |
| Rarity 4 | 4x |
| Rarity 5 | 5x |
| Rarity 6 | 10x |
Items on pedestals give their bonus when equipped. Passive items are different: their bonus can matter without taking a normal pedestal slot, which is why players sometimes cannot place a passive-looking item where they expected.
Patch Notes
Section titled “Patch Notes”- June 10 balance patch changed the capsule token ladder from 1, 2, 5, 10, 25, 100, 250, 1000 to 1, 2, 3, 5, 10, 25, 50, 100 and lowered Stuffing gain to match.